It's that time of the semester again...
The Dork Club hosted its big end of semester community gaming celebration last Saturday! This was the 8th annual spring gaming celebration! The campus community was invited to join us for an entire day of gaming goodness. Folks were encouraged to stop by and play an old favorite like Risk or learn something totally different like Warhammer 40k, Formula D, Dust Warfare, Uncharted Seas, Heroscape, or Munchkin. We broke our ever-expanding game library for folks to try out a new game or two. We played from noon until around midnight...good games, good food, and great fun for all!
Our favorite gamer historian broke out his copy of Formula D, along with the club's new expansion tracks! The game is quickly becoming one of our favorites. Given the large turnout for Dorkstock, we ran a number of games that maxed out at eight players. The game really shines with eight players! The initial stages of the race are truly hectic, with near collisions and racers jockeying for an early advantage. At eight players, race teams become a factor and it's fun to "shake n' bake" around the track and competitors. It's a really, really easy game to learn and provides infinite replayability. We ran multiple laps, which is where the decision to pit or not becomes a major factor. Our historian friend is a natural at the game and typically dominates, but I actually managed to win one race this time. Everyone had a great time and the level of track talk and "advice" we give each other makes for a wonderful experience!
The day was filled with a variety of interesting and exciting games. I squeezed in another game of Dust Warfare, a new favorite of mine. Walking panzers and Nazi zombies...how can you go wrong? The rules are authored by industry vet, Andy Chambers. We took the Sons of Wabash space marines out for their initial Warhammer 40k sortie against those no-good orks of DePauwaaagh! I also got to play a game of Small World, a clever and entertaining take on the traditional Risk vein of games. It was a great day, filled with fun and camaraderie.
Welcome!
You've stumbled across Dr. P's Dorky Blog, a rather pointless collection of entries that celebrate all things related to the dorky pursuit of gaming and the all-consuming hobby it supports! The blog mainly helps to serve as a scrapbook of gaming goodness and painting projects. From time to time, you may also catch a few oddball posts related to my teaching, research, and other hobbies.
Thursday, May 3, 2012
Monday, April 23, 2012
In the grim darkness of the far future, there is only war...and lots of prizes!
This was one of the few weekends where I miraculously escaped a backlog of grading and got out of the house for a day to catch a film and enjoy some hobby fun. I headed out to the Grand Opening event at the new Games Workshop - Willow Lake East store in Indy. Kevin and his crew have a nice space with lots of room to build and paint. Plus, he's a good guy and is planning a trip out to Wabash in the fall. He's generously volunteered to share some minis with the Dork Club at our call-out meeting. It should be a fun time.
The grand opening event had all of the promised "exclusive" swag that is associated with such events. I picked up a nice Imperial flag for my office, some 40k patches, etc. I was very excited about checking out the new range of Citadel paints. The store hosted a little speed painting contest so folks could take the new formulas out for a spin. I have to admit, I like the new base colors...especially the yellow and reds! They cover well and even hold their own against a black base coat. Very impressive! We had ten minutes to paint up some simple models using only four colors (red, blue, white, & green) and a texture paint for the base. It was a blast and while you could buy additional colors, I enjoyed the color mixing challenge presented by the provided colors. My CHE211 students will be pleased to know that color theory has applications well beyond transition metal complexes. My mini won and I got a nice bag full of prizes: a nice terrain piece, cool portfolios, more patches, and a signed copy of Nick Kyme's Nocturne! Pretty generous loot!
After picking out a few pots of paint and shades, the store put on a conversion contest. I had never participated in one of these before. The store gave us piles of plastic bits from across a number of their miniatures ranges. The challenge was to construct a miniature from these spare parts. My Frankenstein creation took shape pretty quickly. After cutting and gluing away for about 30 minutes, I was really pleased at the result! The new Citadel "thick" plastic glue is great! The "thin" stuff is really nice too, but they need to refine the applicator tips since it clogged way too quickly in my opinion. I think I have a new inspiration for another army on my hands...and he really doesn't like Space Wolves. He's got a Thousand Sons vibe to him and he is standing over the guy he just took apart and is still clutching the head as a prize. He was worthy of a three-way tie for first, but no need to be greedy with the prizes. Check him out below.
After realizing that I forgot to grab lunch, I scarfed down some grub and headed over to Keystone for a movie. I'm a huge Asian film fan: Hard Boiled and Ong-bak are my favorites! I decided to check out The Raid: Redemption. It was INTENSE! Not great enough to dethrone HB or O-b, but very entertaining! Just one more week of classes, finals, and then summer arrives!
The grand opening event had all of the promised "exclusive" swag that is associated with such events. I picked up a nice Imperial flag for my office, some 40k patches, etc. I was very excited about checking out the new range of Citadel paints. The store hosted a little speed painting contest so folks could take the new formulas out for a spin. I have to admit, I like the new base colors...especially the yellow and reds! They cover well and even hold their own against a black base coat. Very impressive! We had ten minutes to paint up some simple models using only four colors (red, blue, white, & green) and a texture paint for the base. It was a blast and while you could buy additional colors, I enjoyed the color mixing challenge presented by the provided colors. My CHE211 students will be pleased to know that color theory has applications well beyond transition metal complexes. My mini won and I got a nice bag full of prizes: a nice terrain piece, cool portfolios, more patches, and a signed copy of Nick Kyme's Nocturne! Pretty generous loot!
After picking out a few pots of paint and shades, the store put on a conversion contest. I had never participated in one of these before. The store gave us piles of plastic bits from across a number of their miniatures ranges. The challenge was to construct a miniature from these spare parts. My Frankenstein creation took shape pretty quickly. After cutting and gluing away for about 30 minutes, I was really pleased at the result! The new Citadel "thick" plastic glue is great! The "thin" stuff is really nice too, but they need to refine the applicator tips since it clogged way too quickly in my opinion. I think I have a new inspiration for another army on my hands...and he really doesn't like Space Wolves. He's got a Thousand Sons vibe to him and he is standing over the guy he just took apart and is still clutching the head as a prize. He was worthy of a three-way tie for first, but no need to be greedy with the prizes. Check him out below.
After realizing that I forgot to grab lunch, I scarfed down some grub and headed over to Keystone for a movie. I'm a huge Asian film fan: Hard Boiled and Ong-bak are my favorites! I decided to check out The Raid: Redemption. It was INTENSE! Not great enough to dethrone HB or O-b, but very entertaining! Just one more week of classes, finals, and then summer arrives!
Thursday, April 19, 2012
Welcome to the "Hobby Lab!"
Dorkstock, the club's end of semester gaming celebration, is quickly approaching! So, that means I need to kick it into gear and get those Warhammer 40k miniatures painted up in time for the big event...
There's never enough free time to fit in as much painting is as I'd like. That's why this semester I've recruited the guys to pitch in and help. I've hosted a couple of hobby nights this semester as an experiment to gauge student interest. The events have been more successful than I first expected. The turnout has been pretty good and the guys have really helped to slap some paint on those darn DePauw orks. Also, it's been pretty fun sharing my painting knowledge with the guys that are getting excited about the hobby aspect of miniature wargaming.
I really had a blast at our most recent hobby night. About twelve or so guys showed up. Some played games and chatted, while others pitched in for a bit and we got some minis painted! One of the guys brought along the Space marine dreadnought model he'd been working on for awhile and made some pretty awesome progress on it. I really enjoyed the atmosphere. We had music streaming on the laptop, the conversations were lively, and it was a really fun evening spent painting and hanging out with the students. Time well spent!
There's never enough free time to fit in as much painting is as I'd like. That's why this semester I've recruited the guys to pitch in and help. I've hosted a couple of hobby nights this semester as an experiment to gauge student interest. The events have been more successful than I first expected. The turnout has been pretty good and the guys have really helped to slap some paint on those darn DePauw orks. Also, it's been pretty fun sharing my painting knowledge with the guys that are getting excited about the hobby aspect of miniature wargaming.
I really had a blast at our most recent hobby night. About twelve or so guys showed up. Some played games and chatted, while others pitched in for a bit and we got some minis painted! One of the guys brought along the Space marine dreadnought model he'd been working on for awhile and made some pretty awesome progress on it. I really enjoyed the atmosphere. We had music streaming on the laptop, the conversations were lively, and it was a really fun evening spent painting and hanging out with the students. Time well spent!
Friday, April 13, 2012
Another night of gaming goodness!
Given the current stress level on campus, it was great to take a break and game with the guys! One of our favorite mathematicians hosted a game of Lego Heroica! It is a simple enough rule set and a large part of the fun is constructing the game board. Playing with Lego never gets stale, no matter how old you are! We had a big group in attendance, so we constructed two dungeon crawls and got to killing spiders, goblins, druids, orcs, etc. Our armless heroes completed their killing sprees, sold their loot, and enjoyed bouncing about the board. Great fun was had by all and I think everyone realized the limitless fun that could result from crafting our own set of house rules for the game.

In addition to the Lego fun, I brought back a club favorite, Wings of War! We enjoyed the WWI version and tried something new...no teams, no historical accuracy, just a big ol' furball deathmatch! Eight planes going at each other was super hectic and simply a blast! Backstabbers were rewarded with laughter and everyone enjoyed shooting each other down! It was a really fun evening of gaming and bonding. Games really do bring folks together!

In addition to the Lego fun, I brought back a club favorite, Wings of War! We enjoyed the WWI version and tried something new...no teams, no historical accuracy, just a big ol' furball deathmatch! Eight planes going at each other was super hectic and simply a blast! Backstabbers were rewarded with laughter and everyone enjoyed shooting each other down! It was a really fun evening of gaming and bonding. Games really do bring folks together!
Wednesday, February 8, 2012
Deep Strike! Sons of Wabash Arrive!
Winter break was nice and I made time to progress on a few minis! Finally, I finished the test squad for the Dork Club Warhammer 40k army project: The Sons of Wabash Space Marine Chapter! I'm pretty happy with them, especially since it was the first time I played around with custom made water-slide decals.

I'm still working on the back-story for these guys, but here's a sneak peak. Hailing from the planet Wabash Secundus, the Sons of Wabash are a chapter of space marines known for their dedication to tradition and doctrine of honorable victory above all. Chapter colors are white and crimson. Their Codex Gentlemanus provides guidelines for chapter organization, code of conduct, and tactical philosophy. A Black Templars successor chapter, the Sons of Wabash have earned great glory in the infamous Monon Wars. The chapter will never falter in its eternal crusade to seek out and eradicate the epic ork menace of the dreaded DePauWaaaaagh.
I'm still working on the back-story for these guys, but here's a sneak peak. Hailing from the planet Wabash Secundus, the Sons of Wabash are a chapter of space marines known for their dedication to tradition and doctrine of honorable victory above all. Chapter colors are white and crimson. Their Codex Gentlemanus provides guidelines for chapter organization, code of conduct, and tactical philosophy. A Black Templars successor chapter, the Sons of Wabash have earned great glory in the infamous Monon Wars. The chapter will never falter in its eternal crusade to seek out and eradicate the epic ork menace of the dreaded DePauWaaaaagh.
Friday, December 9, 2011
Nuts!
Our final "regular" Dork Club meeting of the semester was a fun one! One of the club's good friends visited and hosted an exciting World War II battle. The game used the Nuts! rule set, produced by Two Hour Wargames, and we found it to be an interesting and fun event. Our game setup was very simple, given that it was our first experience playing this rule set. We had roughly three squads of U.S. army facing off against two squads of Germans. It was a scouting mission scenario, where each team was to locate the opposing force and identify any unit markings from fallen soldiers. The Germans opened fire immediately in an attempt to take out the American sergeants. Nuts! allows for a number of sight and received fire checks to be taken, which allows various players to act in response to the active player's actions. The system took a little time to get used to, but was pretty fluid once we became more comfortable. In the first game, the Americans claimed victory.
In the second game, we played a take and hold mission that focused on a single structure objective, located in the center of the board. The Germans made aggressive initial moves and captured the objective. They were successfully able to keep the Americans pinned down in the surrounding forests, racking up victory points in the process by holding the objective. It was another fun evening of gaming!

In the second game, we played a take and hold mission that focused on a single structure objective, located in the center of the board. The Germans made aggressive initial moves and captured the objective. They were successfully able to keep the Americans pinned down in the surrounding forests, racking up victory points in the process by holding the objective. It was another fun evening of gaming!

Saturday, October 29, 2011
This may be our...Last Night on Earth!
Yes, we were overdue for another fun Dork Club game night, especially since Halloween is right around the corner! This week's gathering focused on some of our more "spooky" games. Last Night on Earth, produced by Flying Frog Productions, remains one of my favorite board games. I enjoy it so much due to the way it translates the survival horror film narrative into a cooperative board game experience.
Our first game was a scenario where the heroes had to search for gasoline and keys in order use a truck to escape the zombie horde. Two players teamed up to control the zombies while the other players control a fun cast of human characters that must cooperate to complete the scenario mission goals. In this game, the humans were waaaay too confident and met their end as they frantically attempted to gas up the truck. Ripped limb from limb, it was an embarrassing epic fail of a defeat.
The second game we played was a killing spree mission, where the hero goal was to dispatch fifteen zombies. This one was really fun and came down to a cinematic moment where the heroes were surrounded by a mass of undead that closed in for the kill. Luckily, a simple fire extinguisher turned the tide by providing the humans with a clutch means of escape! Once away, pistols, chainsaws, and blow torches were ultimately used to dispatch enough zombies for the win. It was another fun night of gaming. When I left, the guys were starting up a fun game of Munchkin Zombies!
Our first game was a scenario where the heroes had to search for gasoline and keys in order use a truck to escape the zombie horde. Two players teamed up to control the zombies while the other players control a fun cast of human characters that must cooperate to complete the scenario mission goals. In this game, the humans were waaaay too confident and met their end as they frantically attempted to gas up the truck. Ripped limb from limb, it was an embarrassing epic fail of a defeat.
The second game we played was a killing spree mission, where the hero goal was to dispatch fifteen zombies. This one was really fun and came down to a cinematic moment where the heroes were surrounded by a mass of undead that closed in for the kill. Luckily, a simple fire extinguisher turned the tide by providing the humans with a clutch means of escape! Once away, pistols, chainsaws, and blow torches were ultimately used to dispatch enough zombies for the win. It was another fun night of gaming. When I left, the guys were starting up a fun game of Munchkin Zombies!
Friday, October 14, 2011
Battle beyond the stars...my first Directorate Fleet!
Following our last Dork Club meeting, I've been meaning to post a few photos of my Firestorm Armada fleets. First up is my Directorate Fleet in all its red and white glory. The fleet didn't require any assembly since all the ships are cast in a single piece. Just a little elbow grease to remove some flash and you're off to prime and paint. The color scheme was inspired by a number of examples over on the Spartan Games forum.
Everything was primed black and followed with about four colors of dry-brushing. I used Cold Grey, Stonewall Grey, Bone White, and Dead White (all VGC). Each color was applied so that some of the previous layer was left exposed. Finally, the red panels were picked out in a gradient of Scarlett and Bloody Red (VGC). A little VGC Black was used in the panel recesses, followed by three coats of Krylon Gloss Coat and one coat of Krylon Matte Coat. I was please with the results and they really look fun on the table!



Everything was primed black and followed with about four colors of dry-brushing. I used Cold Grey, Stonewall Grey, Bone White, and Dead White (all VGC). Each color was applied so that some of the previous layer was left exposed. Finally, the red panels were picked out in a gradient of Scarlett and Bloody Red (VGC). A little VGC Black was used in the panel recesses, followed by three coats of Krylon Gloss Coat and one coat of Krylon Matte Coat. I was please with the results and they really look fun on the table!
Wednesday, October 5, 2011
In space, no one can hear you roll for crits...
Tuesday was another Dork Club game night! It was a blast trying out my newly painted Firestorm Armada fleets. Firestorm Armada is another great game system by the folks at Spartan Games in the UK. It is very similar in mechanics to Uncharted Seas, with a few added layers of complexity. The game is also quick to learn and lets you roll lots and lots of dice as you duke it out across the void. Firestorm Armada includes fighters, teleport assaults, torpedoes, and a pretty sweet miniatures range. The ships are detailed and a blast to paint.
Our game was based around a capture and control mission to take a secluded weapons research space station. Two fleets raced toward the station and did their best to teleport their assault troops onto the station in order to score victory points. At the end of each game round, teams earned points for each squad of troops remaining on the station...or at least those that survived the fighting if both teams had squads on board. Victory points were also earned by destroying ships of the opposing fleet. The swifter frigates and cruisers raced in and traded shots early, but the game took on a different tone once the big dog battleships entered the fray. Our favorite high-rolling history professor scored some really nasty hits from his battleship that disintegrated two of the opposing cruisers, leading to a reactor meltdown that mauled the remaining one. That turn changed the tide of battle and the other team's battleship ultimately made a hasty retreat to hyperspace before being encircled and destroyed. It was an exciting game with loads of fun moments...another fun game night!
Our game was based around a capture and control mission to take a secluded weapons research space station. Two fleets raced toward the station and did their best to teleport their assault troops onto the station in order to score victory points. At the end of each game round, teams earned points for each squad of troops remaining on the station...or at least those that survived the fighting if both teams had squads on board. Victory points were also earned by destroying ships of the opposing fleet. The swifter frigates and cruisers raced in and traded shots early, but the game took on a different tone once the big dog battleships entered the fray. Our favorite high-rolling history professor scored some really nasty hits from his battleship that disintegrated two of the opposing cruisers, leading to a reactor meltdown that mauled the remaining one. That turn changed the tide of battle and the other team's battleship ultimately made a hasty retreat to hyperspace before being encircled and destroyed. It was an exciting game with loads of fun moments...another fun game night!
Tuesday, September 27, 2011
For a few mechs more...
Lots of papers to grade tonight, so I took a break and decided to throw a couple more mechs up on the site. Again, these were blending practice with a couple of new color schemes. A few water-slide transfers spiced things up, followed by a simple black wash.
The Orion is a painted with a core of cruiser tank green (FoW) and blended outward into limbs of green ochre (VMC).

This fun little Piranha mech is loaded to the gills with MG's. I decided to try a simple gradient of magic blue (VGC), imperial blue (VGC), and Andrea blue (VMC).


The Orion is a painted with a core of cruiser tank green (FoW) and blended outward into limbs of green ochre (VMC).
This fun little Piranha mech is loaded to the gills with MG's. I decided to try a simple gradient of magic blue (VGC), imperial blue (VGC), and Andrea blue (VMC).
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